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Episodes
Welcome to Super Wall Jump, a podcast where we interview video game developers, content creators, and everything in between. Episodes release every other Thursday!
Episodes

Dec 11, 2025
Dec 11, 2025
53 min
We sit down with the hosts of the 40 Something Gamers podcast to talk about the legacy of video game arcades, and gaming as you age. You can check out their podcast on Spotify! If you liked this episode, as always, please tell your friends and leave a review!

Nov 27, 2025
Nov 27, 2025
41 min
We interview Dylan Diamond about his experiences developing Scuttle, a rhythm based platformer where you play as a crab running and jumping along a beach! We delve into the particulars of music production and integration for games, as well as what it takes to market your game offline.

Nov 13, 2025
Nov 13, 2025
58 min
A little something different this time! This episode, we interview TikTok creator AfrofishOG about one of his favorite franchises, Borderlands! We get into the strengths of the franchise, as well as the statements made by Randy Pitchford and what they mean for the industry broadly. We also talk about the Borderlands movie.

Oct 30, 2025
Oct 30, 2025
59 min
This episode we talk to Mike Paine about the industry of voice acting in games and beyond, and what threat AI poses to the industry!

Oct 16, 2025
Oct 16, 2025
58 min
This episode we discuss virtual third spaces, delving into Natasha's thesis on GTA Online roleplaying communities! Then we broaden our scope to digital relationships as a whole!

Oct 2, 2025
Oct 2, 2025
50 min
What is streaming? What is Twitch? Why are so many people interested? Find out the answer to all of these and more in this episode of Super Wall Jump!

Sep 18, 2025
Sep 18, 2025
1hr 4 min
This episode, we talk with Mike from the Old Switcharoo about game design throughout the years, as well as how Nintendo games have changed from the SNES era!

Sep 3, 2025
Sep 3, 2025
43 min
In the very first episode, we interview the lead developer of Lightning Katana, a first person samurai game, and talk about the process of indie game development, as well as its pitfalls.
